QA: Suncrash's Tomer Barkan On Judgment And The Challenges Of Early Access
![](http://indiegames.com/assets_c/2018/02/judgment2-thumb-480x270-25758.jpg)
Last year, I sat down with Suncrash's Tomer Barkan to discuss their early access title Judgment: Apocalypse Survival Simulation, the development scene in Israel, and the challenges of developing an ambitious game in such a small country with a very small team.
What is your background"
I am a computer science major. I worked seven or eight years in network security. I was a programmer, then a team leader, then a product manager. But games are more exciting. I was at a very big conference in San Francisco and I found that nothing there interests me anymore, so when I came back [home], I quit.
And now I'm a producer at my own small company, I guess. You have to know when to cut the stuff that doesn't work and if you don't have enough time to do that, and that's something that can be hard for some indies. So, being a product manager before helped me. Our art guy was doing independent stuff, mostly architecture, like 3D renders of houses that contractors want to sell.
Judgments's reception so far has been quite positive, right"
Yes, we're happy. Could always be better. We have our problems and we know about them, but our community is very friendly and very helpful and we owe a lot of improvements from our early access launch a year ago to the community and their feedback. In one of the last updates, more than 50% of the changes were from community fdeedback.
Why did you enter early access in the first place" Was it about feedback or was there...
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