Shoot, Swap, Shoot: How Dimension Drive Is Shaking Up Early Access - Videogames Blogs

Shoot, Swap, Shoot: How Dimension Drive Is Shaking Up Early Access



To call Dimension Drive's development history turbulent would be quite the understatement. Raising enough money on Kickstarter, just to have a very generous pledge withdrawn in the very last moment must have been a truly heartbreaking blow. After nearly giving up on the game, creators 2Awesome Studio tried again to fund continued development, and their second attempt turned out to be successful.

Today, Dimension Drive releases as an Early Access title on Steam, and 2Awesome Studio have thought of something quite special to get people to spend their money on an unfinished game.
The game is a vertical shoot 'em up with a rather interesting mechanic: your screen is essentially divided into two separate battlefields, and you can switch between them at will. Not only does this allow you to evade enemy fire, it also lets you overcome obstacles. To get a better idea of how this works, let's just have the trailer do the talking:
The thing is: this is a cool feature, but without suitable level design, it is worthless. And that's where Dimension Drive manages to win you over. The existing content uses the full potential of the switching mechanics, constantly challenging you with new ideas. Some of the stages make your head hurt in a good way, as keeping both battlefields in your sights while zipping around is no mean feat.

Many a game over happens because you accidentally teleport yourself into a wall, or you're getting torn to pieces by enemy fire because your atten...
Source: indie games
URL: http://indiegames.com/

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