Stifled Q&A: Evolving ideas into different forms
Stifled is an upcoming horror game that utilized a unique control scheme as a core mechanic. In the game, you have to find your way through an almost pitch black environment by using echolocation by making sounds through your mic. While this will help you make sense of your surroundings, it will also attract nearby monsters to you. The game is now currently taking your votes on Steam Greenlight.
We had the opportunity to talk to Justin Ng, one of the members of the developer Gattai Games, touching on the evolution of the idea, how a bunch of fresh grads decide to take on a massive project and what they think of horror games in general.
Stifled is the spiritual successor of Lurking, so what inspired you (and your team) to do something like this in the first place"
The idea stemmed from Dexter and Bryan who were the lead designer and sound director on Lurking respectively. Dexter was inspired when he stumbled on an animated clip of a blind little girl exploring her surroundings using sound, and Bryan just wanted to make a game based on sound, because he was the sound guy. It clicked so the team went with it!
What is the striking difference between both games"
Lurking was very much a proof of concept, to show that we could make interesting gameplay scenarios using sound and the microphone input. With Stifled, we paced out the game much better and focused on making sure these players were kept on their toes while keeping the gameplay elements that wor...
-------------------------------- |
The Journey of Kratos | God of War: Countdown to Launch |
|
-------------------------------------