Wait For The Cue With Underhero's Rhythmic, Timing-Based Combat System - Videogames Blogs

Wait For The Cue With Underhero's Rhythmic, Timing-Based Combat System



Not everyone is cut out for their day job, and perhaps it's time for a change of pace for a certain underling. In Underhero, players will be taking up the role of a baddie turned good on a quest to restore power to a magical sword hilt. Your journey won't be without challenge, though, as you face off against some quick-stepping foes that will test your reflexes in the rhythmic,timing-based combat!
Drawing on Paper Mario and other RPG inspirations, Underhero's combat system aims for players to do more than slam the attack command. There will be no turns, and players will have to test their timing to deal devastating damage, attacking and defending to the tune of the beat of each battle (or invest in a metronome to get that rhythm down). With a great soundtrack to back up this system, players will no doubt feel the music while kicking cartoony-butt.
One of the greatest draws to Underhero (aside from addictive combat) is the overall goofy atmosphere. Characters and environments blend well together in this quirky RPG, and their personalities add even more charm. It's clear that the developers took a lot of time to ensure that players would be able to get a few laughs. A good example would be that, as the protagonist is an ex-villain, you can speak with your enemies, as they still consider you their ally, entering some silly, yet useful conversations with those who don't know you're their enemy.

Fans of RPGs with a lot of heart will no doubt get their money's worth ...
Source: indie games
URL: http://indiegames.com/

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