A Plague Tale: Innocence Preview – Light a Path to Live (PS4) - Videogames Blogs

A Plague Tale: Innocence Preview – Light a Path to Live (PS4)



A Plague Tale: Innocence is a game made infamous by its inclusion of an animal many of us fear instinctively: rats. Developer Asobo Studio has been hard at work on their upcoming horror game, and had plenty of new things to show us at last week?s Le What?s Next de Focus event put on by publisher Focus Home Interactive. Read on to preview the horrors that await in 14th-century France.
Think Before You Lob
Interactions with enemies in A Plague Tale were relatively simple the last time we joined Asobo Studio for a demo. Generally, a good whack to the head from a lobbed rock would cause an unsuspecting guard to drop their lantern, thus ensuring their vicious demise at the mouths of hundreds of rats. Now, however, armored enemies are more resilient, and have to be hit in targeted spots in order to drop their gear. Even that might not be the end of them, since they are capable of running to a nearby source of light before any nearby rats have a chance to react to the changing light levels. Of course, messing around with these enemies repeatedly will reveal the player?s location to them, at which point the odds are strongly in their favor, since the main characters are much smaller than those who seek to harm them. Options for interacting with the environment have improved, as well. New fire pits act as permanent sources of light and fire, and some are even mobile. Larger objects require teamwork between the orphans, and actions to be performed in the right sequence in order to, ...
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