Amy Hennig Says Visceral’s Star Wars Game Was Tough to Develop and Farther Along Than People Think - Videogames Blogs

Amy Hennig Says Visceral’s Star Wars Game Was Tough to Develop and Farther Along Than People Think



Uncharted Creator and former Creative Director on Visceral?s Star Wars title, Amy Hennig, recently sat down with USgamer during the DICE Summit. Over the course of the interview, Hennig spoke about a number of things. As expected, her work with Visceral served as one of the more compelling topics. While she couldn?t divulge much, Hennig did share some of the difficulties the team faced, most notably with regard to the Frostbite Engine. Interestingly, she also noted that the project was ?farther along? than people seem to believe.

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