'Card Thief' Review - It Eventually Stole My Heart - Videogames Blogs

'Card Thief' Review - It Eventually Stole My Heart



Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the...
Source: Touch Arcade
URL: http://toucharcade.com

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