Assassin’s Creed Odyssey Game Director Called It a ‘Full-on RPG’
Since its 2007 debut, the Assassin’s Creed series has undergone innumerable changes. A rotating cast of lead protagonists and the settings they bring with them keep the long-running franchise feeling fresh. The addition of more stealth-friendly mechanics has also been a boon for the series. Yet, it’s Assassin’s Creed Origins‘ introduction of RPG mechanics that really shook things up. Interestingly, the next entry not only doubles down on RPG elements, it prioritizes them. According to Assassin’s Creed Odyssey Game Director Scott Phillips, it is a “full-on RPG.”
During gamescom 2018, Phillips spoke with Gamereactor about the two things Ubisoft Quebec has focused on during Assassin’s Creed Odyssey‘s development. Phillips said, So I think there’s probably two big things that we wanted to achieve. One was putting choice at the center of the experience, so choice and consequences and bringing dialogue options and impacts to the decisions that you make across the game.
In addition to choice and consequence, the team also prioritized “making it into full-on RPG.” Phillips continued,
So progression, pushing that beyond what Assassin’s Creed Origins did, giving you multiple pathways to progress. We’ve got naval as well, so you’ve got seamless open-world naval where you can progress your ship and upgrade that, you’ve got your character where you’re getting new gear, you can en...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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