Assassin’s Creed Odyssey to Improve the Quest Variety in the Series - Videogames Blogs

Assassin’s Creed Odyssey to Improve the Quest Variety in the Series



Quests in open-world games often become redundant and tedious. Fetch quests, missions that require an NPC to be followed, and sneaking into restricted areas to steal items or eliminate targets are a few notorious examples. But filling a world meant to provide anywhere between a dozen to hundreds of hours of content is no easy feat. Therefore, developers designing repetitive quest types deserve a pass from time to time. Admittedly, the studios behind the various Assassin’s Creed titles over the last several years are guilty of leaning a little too much on similar mission types.
Brotherhood through Black Flag saw the series riddled with a particular kind of quest that won’t soon be forgotten. Quests that demand players trail an NPC, while not being spotted but staying within a designated range plagued the franchise for years. Thankfully, Origins didn’t focus much attention on such mission constraints. However, many would argue the variety of quests still needs work. Apparently, Odyssey’s development team is working to make the necessary changes. Talking to GamingBolt, Odyssey’s creative director, Scott Phillips, says quest variety indeed constitutes an improvement the team tackles.
?I think we have made huge improvements on that by focusing on choice, by giving players choice, by giving players options, and how they complete quests, how they interact with quest givers, how they role-play with the characters. Because for the first time ever you?...
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