Before Ghost of Tsushima, Sucker Punch Considered Making a Pirate or Three Musketeers Game
After wrapping up work on InFamous Second Son and the First Light standalone, Sucker Punch felt it was time to move on. It had spent several years in that meticulously crafted world, after all. The team was unsure of where to take its talents next, however. Apparently, among ideas to focus on Feudal Japan, the studio also considered pirates and The Three Musketeers.
Studio Co-Founder Brian Fleming divulges Sucker Punch?s early plans post-Second Son in a PlayStation Blog post. First and foremost, everyone was on board for an open-world experience with a heavy emphasis on melee combat. Brainstorming where to take this basic concept involved some interesting branching paths. Pirates served as one consideration, as did Rob Roy?an 18th Century Scottish outlaw turned folk hero. The Three Musketeers were even on the table at one point. Yet, according to Fleming, the team ?kept coming back to feudal Japan and telling the story of a samurai warrior.?
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Source: PlayStation LifeStyle
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