Blind Review – Creepy Mansion, Creepy Dude, Not So Creepy Puzzles (PSVR) - Videogames Blogs

Blind Review – Creepy Mansion, Creepy Dude, Not So Creepy Puzzles (PSVR)



I thought I might need to preface this review, back before I started it, by saying I?m still new to VR. Being a PSVR rookie, I?m still at the point at which I?m real easily impressed, the wonder of the technology still washing over me every time I turn the headset on. With Blind, I was expecting a game that would not only challenge my intelligence with its various puzzles, but my senses as well. This game promises to make the very act of playing it a mindbender, much less making your way through the story by way of various challenges as you try to escape your peculiar situation. I was worried, frankly, about having to fight the urge to gush about this one. But unfortunately, the magic of VR also works against Blind, as its attempts to be uniquely immersive are betrayed by technological limitations, and the puzzles themselves don?t often feel as clever as advertised. Style Over Substance
The setup is intriguing on paper. A woman suffers a mysterious car accident with a young boy in tow, and she wakes up in a creepy mansion with her ability to see ostensibly robbed from her by a creepy, possibly antagonistic presence. This presence promises to make it better, but only if you can solve all of their puzzles and escape. In the meantime, your sense of sight is severely hampered, but listening and hearing noises can fill in otherwise nonexistent details. It?s not quite a game about blindness or being blind, but it?s a distinct challenge that inverses the usual draw to VR as a pla...
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