Bungie’s ‘Director’s Cut’ is a Refreshingly Raw and Honest Look at Destiny 2 Development - Videogames Blogs

Bungie’s ‘Director’s Cut’ is a Refreshingly Raw and Honest Look at Destiny 2 Development



Destiny 2 is changing pretty drastically in the next month and a half. The release of the Shadowkeep expansion will bring huge systems changes across the entire game, and New Light will make the base game free-to-play for everyone. In a live game like Destiny 2, each and every decision isn?t necessarily going to be the most popular, but sometimes simply understanding the reasons behind changes can have a positive impact. ?Director?s Cut? is a lengthy series of articles from Destiny 2 Director Luke Smith looking back on what the team has learned from the last six months of Destiny 2, and how those lessons will carry forward into the next expansion and beyond.
Part one of ?Director?s Cut? is out now, and it features a surprisingly honest and raw look back at Destiny 2?s Season of the Drifter and Season of Opulence. Smith, in his own unique style and voice, plainly explores the thought processes that went into some of the design decisions, analyzes how those were received, embraces mistakes, and moves forward. It?s neither defensive about past decisions nor a pity party for features that were poorly received. Smith makes very clear that this is about learning, iterating, and moving forward, and it?s about providing some understanding to players about why certain decisions have to be made in the interest of a better game for everyone.
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