Bungie Acknowledges Destiny 2 Shader Issue and Gives Insight Into Why It Hasn’t Been Fixed - Videogames Blogs

Bungie Acknowledges Destiny 2 Shader Issue and Gives Insight Into Why It Hasn’t Been Fixed



Destiny 2 has had a shader problem since before the game even launched. The system of customizing and coloring armor from Destiny 1 was expanded to include weapons and other items in Destiny 2, but in the process, shaders were made into consumable items rather than permanent unlocks. One of the biggest problems surrounding consumable shaders right now is the inability to delete multiple at one time. If you play Destiny 2 a lot, you’re likely sitting on hundreds of unused and unwanted shaders that are just continuing to take up inventory space the more that you earn (while at the same time, never having enough of the ones you actually like).
In the most recent “This Week at Bungie” blog post, Senior Design Lead Tyson Green stepped in to acknowledge the issue with shaders and give a little bit of insight into why it’s not that easy to let players delete entire stacks of them at once. As each shader is an individual item, it triggers an individual reward bundle(ie. the glimmer, shards, or Bright Dust you obtain for discarding them). Allowing players to delete multiples or stacks of shaders would cause problems with triggering numerous reward bundles. For example, how would the system react if you were nearly maxed out on glimmer and discarded a stack of shaders" In terms of the actual deletion mechanics, Green reveals that part is fairly easy. The concern is how the system will interact with other systems and they want to allow for a “strong...
URL: http://www.playstationlifestyle.net

--------------------------------
 
Fortnite X Jumpman

-------------------------------------