Bungie on Destiny 2 Servers: It Uses A “Hybrid of Client-Server and Peer-To-Peer Technology” - Videogames Blogs

Bungie on Destiny 2 Servers: It Uses A “Hybrid of Client-Server and Peer-To-Peer Technology”



During the gameplay reveal, Bungie revealed that Destiny 2 won’t have dedicated servers, saying it’s “just not an investment that we made.” In the latest blog post from the developer, Engineering Lead Matt Segur explained the unique networking model Destiny features:
We’ve seen a lot of people asking about how the networking model works for Destiny 2. Many are concerned by our announcement last week that Destiny 2 doesn’t have dedicated servers. While that?s useful shorthand, the full answer is more complex because Destiny has a unique networking model. Rest assured that we?re doing a lot of testing right now with players all around the world, and working hard to make sure that your experience is going to be smooth on launch day. In Destiny 2, every activity is hosted by one of Bungie’s servers, meaning “you will never again suffer a host migration during your Raid attempt or Trials match.” In Destiny 1, hosting duties were “performed by player consoles and only script and mission logic ran in the data center.” After pointing to this Destiny 1 presentation from GDC, Segur added that, in Destiny 2, the Mission Host and Physics Host will run in Bungie’s data centers.
If all that sounds like Destiny 2 has dedicated servers, Segur cleared things up by saying Bungie doesn’t use that term, because the game features a hybrid of client-server and peer-to-peer technology:
We don’t use...
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