Bungie Reducing Crucible Team-Shotting and Increasing ‘Intensity Spikes’ in Next Destiny 2 Update

Long thought to be one of the biggest problems in Destiny 2, Bungie is finally addressing team-shotting and time-to-kill in the Crucible. In the latest Bungie blog post, they addressed the community feedback and detailed how they are planning to make the Crucible more exciting in the next update.
At the outset, they talk about refining the core experience, rather than making superficial changes. Their sights are set on re-working systems, mechanics, and values that will fix the Crucible experience to make it more rewarding for individual players. What Bungie ultimately found in their research is that dissatisfaction with time-to-kill was one of those superficial things that stems from a deeper problem.
This came in the form of feedback that stated the game was too slow, or the core loop was too stale. We agree, and have worked with Sandbox to increase the pace of the Crucible as a whole[…]So alongside all of the great changes the Sandbox team has made, we?re setting our sights on making the Crucible a faster, more dynamic, and more action-packed experience on the activity side. The sandbox changes they talk about are weapon buffs all around that will ultimately do more damage, resulting in faster kills. It will also mean more ability up-time, so overall, time-to-kill will be faster. That’s not all that’s changing in the Crucible though. Sandbox updates weren’t enough. The team wanted to make some Crucible specific changes that they feel will improv...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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