Call of Duty: Black Ops 3: Descent DLC Review – Descending (PS4) - Videogames Blogs

Call of Duty: Black Ops 3: Descent DLC Review – Descending (PS4)



We’re on the downhill slope of the Call of Duty: Black Ops 3 Season Pass, with only one DLC left to release before the next year’s focus is tuned to Infinity Ward’s Infinite Warfare and Treyarch goes back on information blackout as they presumably develop 2018’s Call of Duty. Feeling like a few of the maps were inspired by other games, the third DLC pack, Descent, has some poorly executed good ideas, and outside of the Zombies campaign, a couple of the the multiplayer maps miss the mark, making this DLC a descent from the previous two.
Empire
Empire is Descent’s reimagined map, coming from the Black Ops 2 map, Raid. It’s easily the best of the bunch, with a beautifully detailed visage. Imagine a modern day billionaire decided to build a Roman villa, and you’ve got the idea for Empire’s design. Classic architecture is punctuated by a courtyard filled with futuristic sports cars. Best of all, it’s bright and doesn’t fall to that traditional dim first-person shooter map design awash with browns and grays.  In a lot of ways it reminds me of the Auction House map on Uncharted 4, and somehow it amazes me that I am able to make a direct comparison between Call of Duty and Uncharted.
Of course the layout is tried, tested, and proven, having been a fan favorite in the last game. The lanes are unpredictable, featuring long sightlines in the outdoor areas, tight corridors inside, and everything in between conne...
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