Call of Duty: Infinite Warfare Hotfix Today Balances Modes & Weapons, Adds Epic Gun Game - Videogames Blogs

Call of Duty: Infinite Warfare Hotfix Today Balances Modes & Weapons, Adds Epic Gun Game



Just two days after delivering a full game update, Infinity Ward released a new hotfix today for Call of Duty: Infinite Warfare that adjusts game modes, balances weapons, and fixes issues.
Here’s what changed with today’s hotfix:
General

Slight increase in Black Hole radius
Added the map Grounded back into rotation
Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in
Players receive assists if the enemy the Seeker Grenade is tracking is killed
Increases to Micro Turret health, ammunition, and fire rate
Infected: If a player waits to spawn in to avoid being the first Infected, they?ll be forced to Infected
Infected: Fixed an issue where the first Infected wasn?t getting the proper score or XP for the first kill Infected: Kills/Deaths are no longer stored after a match so KD is not affected
Infected: Boost jump recharge is now slower
Gun Game: Increased the throw distance for the Bio Spike
Gun Game: Kills/Deaths are no longer stored after a match so KD is not affected
Fixed an issue where the player couldn?t capture the next Hardpoint if they are in a Scorestreak
Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state
Howitzer headshots were not counting towards camo unlocks. This has been fixed
Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn
Killcams now show Traits, Tacticals, and Lethals
Reduced recoil of the R3K w...
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