Circuit Breakers Review – Broken Down (PS4) - Videogames Blogs

Circuit Breakers Review – Broken Down (PS4)



Top-down twin-stick shooters are ten-a-penny these days. With the likes of Geometry Wars 3, Helldivers, Assault Android Cactus, Neon Chrome, Super Stardust Ultra, Crimsonland, Dead Nation and Enter the Gungeon ? amongst a veritable stack of others ? all competing for your dollars, new titles must provide truly new ideas to get a shout, or at the very least, must provide a lot of polish and addictive gameplay.
Circuit Breakers ? despite borrowing the title of a decent PSOne racer from back in the day ? brings one new idea to the table in that it does away with weapon pickups. Instead, your gun is powered by crystals which are dropped by downed enemies or collected from crates. Picking up enough of this good stuff will cause your lone weapon to be upgraded, while just spraying bullets everywhere with no thought for recharging will have the opposite effect and could see you essentially facing a robot army with nothing put a weak pistol. It?s an interesting idea that hasn?t necessarily been implemented all that well. You could have been walking a tight line that made you take risks to pick up more energy so that you could keep blasting away with a higher-level weapon, but the sheer amount of crystals that the enemies drop means that isn?t the case. As long as you?re firing and walking somewhere and not discharging your gun into the scenery, the sheer number of retro-styled enemies that are deployed means there?s a better than average chance that you?ll be packing enough heat ...
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