Compared to The Last of Us, Companions in the Sequel Are ‘More Flexible and Nuanced’ - Videogames Blogs

Compared to The Last of Us, Companions in the Sequel Are ‘More Flexible and Nuanced’



Despite the deluge of details that recently emerged, there remains an air of mystery around The Last of Us Part II. To a degree, this will likely remain the case until the sequel?s February 2020 launch. However, information rolling out piecemeal never hurt anyone. As such, a new detail is circulating, concerning the game?s companion AI. Apparently, it?s improved over that which existed in the franchise?s first entry. According to Co-Director Anthony Newman, players will notice that companions are more helpful in combat, and have a bit more flexibility to them.
In The Last of Us, companion characters weren?t always at the top of their game during gameplay. When it came to stealth, they were also practically invisible to human and infected enemies. While it remains to be seen whether the latter has been addressed, Newman did talk to GameSpot about improvements to friendly AI characters and their behavior in combat encounters. Newman explained the following to GameSpot, after the recent media event where members of the press played two hours of Part II,
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