Crossing Souls Review – Don’t Feel Anything (PS4) - Videogames Blogs

Crossing Souls Review – Don’t Feel Anything (PS4)



A coming of age story involving quirky teens that stumble upon a dead body" Check. Supernatural elements that involve time travel and ghosts" Check. Egyptian mythology" Check. Animated cutscenes that look straight out of an 80s cartoon" Check. In essence, Crossing Souls is practically a game that was made for me. It’s no wonder it found an audience on Kickstarter, as the game combines a bunch of really cool things into one promising package.
The story is certainly the most interesting aspect of Crossing Souls early on. Even if teens finding a dead body isn’t the most original start, the game adds in some Egyptian twists involving the Duat, which allows the crew to see ghosts. Of course, no one group of teens should have all that power, and things quickly go awry leading to the death of one of the kids. From there, a messy, yet coherent, plot of evil organizations and actual gods emerge, and it’s up to the kids to make things right. As far gameplay goes, Crossing Souls is a pretty standard top-down action game with melee-focused combat. The one twist is that each of the game’s characters (who can be switched to on the fly) has different abilities. The main character, a blue-haired teen named Chris, wields a baseball bat that can hit projectiles, while the overweight “Big” Joe can take more hits and packs a damaging punch of his own. These abilities also play into some exploration aspects as well, so early on it see...
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GUNDAM VERSUS - Launch Trailer | PS4

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