Daily Reaction: Analyzing Luke Smith’s Destiny 2 ‘Director’s Cut’ Part 2 - Videogames Blogs

Daily Reaction: Analyzing Luke Smith’s Destiny 2 ‘Director’s Cut’ Part 2



?But Chandler, you just did one of these analysis posts, do we really have to read about Destiny again"? You?re going to have to bear with me here. I?m a Destiny fan. I have more hours into this game than most people do with any one thing in their lives. And I?m highly invested in what?s coming next. As Bungie gears up to launch Shadowkeep and New Light on October 1, I?m going to be doing a lot of talking about Destiny 2. (I?m also slightly confused why you?re reading this if you saw in the headline that it was about Destiny 2 and you don?t care about the game, but hey, while you?re here, maybe I can interest you in rolling a brand new Guardian with the upcoming free-to-play release.)
Part two of Luke Smith?s massive Destiny 2 ?Director?s Cut ? article is now out, and instead of looking back, it?s looking at what?s coming. Specifically this part talks about the move to embrace the RPG side of Destiny, some of which we got a quick look at in yesterday?s Armor 2.0 reveal stream. While it was great to get a raw and honest look back at the last six months of Destiny 2 from the Director?s perspective, it?s time to take those lessons and look forward. For those of us who love Destiny, there is some really exciting stuff here.
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