Daily Reaction: Dissecting Luke Smith’s Destiny 2 ‘Director’s Cut’ Part One
Video games are becoming a conversation between players and developers, and no game espouses that conversation better than Destiny 2. Director Luke Smith has never been one to mince words, sometimes landing the Bungie developer in hot water, but his takes are frequently honest, even if they aren?t exactly what players want to hear. As Destiny 2 heads into its third year?and the sixth year for the Destiny franchise overall?Smith released ?Director?s Cut,? or part one of it, anyway. ?Director?s Cut? is a massive retrospective look at the last six months of Destiny 2, a raw and unfiltered stream of consciousness about the decisions that were made and the lessons that were learned along the way, as well as how it will all impact the future of Destiny. There?s a lot to talk about here. Altogether, Smith?s knocked out a short novel of 20,000 words, divided into three parts. Part one specifically looks back on Season of the Drifter and Season of Opulence with a focus on what the team?s goals were, what went well, what failed, and why. It?s neither defensive nor a pity party. In fact, it doesn?t even go so far as to apologize as it seeks to present an understanding to players. It opens the door of information, respecting players while asking for a mutual respect in return. Let?s dive into it piece by piece.
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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