Days Gone’s World Is ‘Dynamic and Living’ - Videogames Blogs

Days Gone’s World Is ‘Dynamic and Living’



It’s safe to say many people were disappointed to learn that Days Gone was pushed out of its assumed 2018 release window. Though the game didn’t have a definitive 2018 release date, many did expect it to hit sometime during this year. Receiving anything now is always the preferred method, but there’s no harm in delayed gratification, and since Days Gone will now be releasing in February 2019, more details regarding the project have come forth thanks to the game’s lead open-world designer.
In an interview with Gamereactor, Eric Jensen talked about the environments we’ll be exploring and how players will be able to impact the world around them. “There [are] different camp leaders that have different motivations, and there [are] different jobs and job types that you can get from camps. That’s some of the more […] static stuff. The rest of the world is dynamic and living and reacts to Deacon, so as you take out what we call ‘infestations’ – these are kind of hotspots of the freakers where they can nest – you’ll see the environment and an area start to change and adapt. So where previously it was infested with freakers, you might start to see humans showing up.” Though Jensen didn’t specifically mention how human AI would respond to the player-character Deacon, it would seem that Days Gone‘s world is dynamic. The way Jensen describes this “dynamic and living” world, h...
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