Dear Capcom: Stop Trying to Turn Resident Evil Into an Action Game - Videogames Blogs

Dear Capcom: Stop Trying to Turn Resident Evil Into an Action Game



Resident Evil 2 was the first game to ever leave me with a true sense of fear and terror. The creeping quiet of the Raccoon City Police Department building is something that still fills me with a sense of foreboding, even decades after the fact. And it isn?t even due to the game?s numerous jump-scares, such as the first appearance of Lickers or the door on the roof whose opening animation gives way to a first-person flood of zombies. The early Resident Evil games knew that our imaginations would always come up with something far more terrifying than the game?s developers ever could, which is why the quiet and solitude of those survival horror games remains so disarming.
Alfred Hitchcock famously said of suspense in a film that true terror comes from the minds of the viewer and the suspense of knowing something that the characters do not. If a group of characters is blown up by a bomb under a table with no forewarning then no sense of dread exists. However, if you show the audience that a bomb is under the table, set to explode, that is when true horror sets in. Look at every successful horror film ever made. The entertainment and suspense don?t stem from the action happening, but the set-up to that action and the consequences of it.
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