Death Stranding’s ‘Like’ System Is Designed to Create a Positive Experience - Videogames Blogs

Death Stranding’s ‘Like’ System Is Designed to Create a Positive Experience



During Death Stranding?s nearly hour long Tokyo Game Show 2019 demo, Kojima Productions showed the game?s asynchronous multiplayer. Most notably, the function of the ?like? system was put on display. For example, if one player leaves behind a ladder to cross over a chasm, when another passerby stumbles upon it later, the passerby can ?like? the ladder. According to Hideo Kojima, this won?t tangibly add to the experience. As such, players shouldn?t expect XP or any other kind of in-game reward for giving or receiving likes. It is meant to inject positivity into the overall experience.
In an interview with Game Informer, Kojima expounded further on how likes work in Death Stranding. It seems rather simple, as though it will function akin to similar systems on social media. This idea wasn?t easy to sell to the game?s development team, though.
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