Destiny 2’s Artifact Should be a Seasonal Skill Tree, Not Unlockable Mods
With the launch of Shadowkeep, Bungie?s been trying a few new things with Destiny 2. The Seasonal Artifact is an item that solves many of the game?s previous problems with power spikes and also manages to put a leash on Power creep, at least to some extent. Each Season?s Artifact lets players unlock a variety of mods to equip in their weapons and armor, and because it goes away at the end of the season, Bungie can allow some of the more creative builds to ride the course knowing that they?ll soon be replaced. It?s a great system in theory, and in practice, it?s shown a lot of promise too, but I think there?s still room for improvement, particularly when it comes to the convoluted implementation of the system.
?Goddammit, I forget to switch back to my anti-barrier mod,? is a phrase I?ve heard all too often from members of my fireteam. It?s frequently paired with ?I?m out of glimmer. I can?t equip that mod.? Setting aside the fact that the current mod system?both Armor 2.0 and on weapons?is a little cumbersome to work with and doesn?t promote easily playing around with builds, new mechanics that came along with Shadowkeep and Season of the Undying now require certain mods to be equipped. It also suddenly makes Exotic weapons lesser because of their inability to slot mods. Aside from a rework of the entire mod system (allowing for Artifact-specific mod slots, reducing the cost of switching out mods, reworking how elemental affinities limit builds, etc.), there are certain chan...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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King's Bounty II - Official Pre-Order Trailer | PS4 |
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