Destiny 2 Year 4 Will Address Player Concerns Over FOMO, Less Temporary Content and Activities - Videogames Blogs

Destiny 2 Year 4 Will Address Player Concerns Over FOMO, Less Temporary Content and Activities



Destiny 2?s third year?starting with Shadowkeep in October 2019?marked a pretty big shift for the game. It was the first year of content entirely developed and published by Bungie without any outside help since the studio parted ways with Activision in January 2019. It was when the game went free-to-play. It was when Bungie committed to an ever-changing and evolving world in an effort to actually move the narrative and state of the world forward. However, many players have felt that an overreliance on FOMO (the Fear of Missing Out) has created a game that is more of a chore and less engaging overall. Destiny 2 Year 4, beginning this fall, will address those concerns, striking a better balance between evolving the world and temporary content and activities. Back before the release of Shadowkeep, Game Director Luke Smith issued a trilogy of articles called Director?s Cuts. These posts looked critically at the history of Destiny, learned from mistakes, and made commitments to certain ideals moving forward. One of those ideals was to make the game world feel more alive with an ever-evolving narrative and world that felt like it had forward momentum. That resulted in this year?s seasons offering a lot of temporary content that would ultimately go away. Season of the Undying featured Vex Offensive which went away to make room for Season of Dawn?s Sundial. On March 10, Sundial will be removed and pave the way for something else.

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