Destiny 2 Zero Hour Took Nearly Twice as Long to Develop as Whisper of the Worm
It turns out the Destiny 2 Zero Hour questline took Bungie seven months to create, the team revealed in an Game Informer interview. Compared to the Whisper of the Worm secret mission, which took around four months to create and had fewer people working on it, the team spent nearly double the amount of time on it. This was to make sure Zero Hour was balanced enough to feel enjoyable, yet challenging enough to warrant the surprise waiting for players at the end. Those who completed the mission would receive a reworked exotic from the original game, Outbreak Perfected. This new weapon had been put into the game just before Bungie decided to nerf some of the game?s other exotic weapons, but no changes have been made to it since it launched.
The Zero Hour mission was a sort of nostalgic treat for long-time Destiny players, as it took Guardians on a spontaneous romp through the Tower. This area was the social hub in the original game and was lost during the events that took place at the start of Destiny 2. Bungie wanted to return to this area, but had to find a reason for players to go there. This had the team thinking about all of the cool equipment that may have been left there by the Cryptarchs. Rob Adams, Zero Hour?s Creative Lead, said, ??it seemed like they might have some powerful secrets stashed there.? With this idea, Bungie began creating a quest that rewarded curious players for activating nodes around the solar system, which then unlocked the Destiny 2 Zero Hour m...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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This Week on Xbox: April 21, 2017 |
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