Detroit: Become Human Hands-On: Androids Are Blank Slates Given Humanity by Players - Videogames Blogs

Detroit: Become Human Hands-On: Androids Are Blank Slates Given Humanity by Players



Since first being announced, we’ve seen three main scenarios come up again and again for Detroit: Become Human. The first is the section with Connor investigating the rogue android holding the little girl hostage on a rooftop. The second is the android riot that we saw at this year’s E3, and the final segment is child abuse scene that stirred up quite a bit of controversy when it was shown at Paris Games Week 2017. At PSX last weekend, I had a chance to get my hands on both Connor’s story investigating the crime scene and the hyper intense scene as Kara attempts to protect a little girl from her abusive father.
What’s amazing about each of these events is how wildly different they are, and how wildly different they can play out. Said to be the opening segment of the game, Connor investigating the carnage in the apartment plays out like a Batman detective mode, complete with recreating events and playing them back to gain additional clues. Being that Connor is an android, this kind of hyper-analytical mechanic makes sense. Discovering various clues and your decisions of what to do with each of those things can have drastically different outcomes. It’s possible to run straight outside to try to save the girl, but you may not learn crucial information that would ensure she lives. Detroit’s graphics are impressive, particularly on the PS4 Pro.
Once Connor is face to face with the rogue android, his conversational skills come into play, alter...
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