Detroit Become Human Narrative Flowchart Fixed Quantic Dream’s Past Issues With Replayability - Videogames Blogs

Detroit Become Human Narrative Flowchart Fixed Quantic Dream’s Past Issues With Replayability



When completing a chapter in Detroit: Become Human, players are met with an intricate flowchart screen. The chart shows a narrative path, highlighting every major and minor decision, while also showcasing the paths players didn?t take. In developer Quantic Dream?s previous titles, most notably Heavy Rain and Beyond: Two Souls, these delicate story breakdowns were not offered. According to David Cage, this was a mistake in hindsight.
Cage briefly discussed his thoughts on the matter during a talk at Gamelab Barcelona, alongside A Way Out?s Creative Director, Josef Fares. While addressing the effects streaming has on game sales, Cage made note of the importance of replayability. In the past, it seems players may not have been so keen to return to something like Heavy Rain, as they were likely not aware of all they?d missed. This changed with Detroit, as the studio decided players should ?know all of the things that go on behind the curtain.? Providing additional details on alternate paths, then, made replayability far more appealing. Cage explained,
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