Divide Review – Stick to Long Division (PS4) - Videogames Blogs

Divide Review – Stick to Long Division (PS4)



When I agreed to review Divide, all I knew about it was that it was a sci-fi adventure game. I like sci-fi. I like adventure games. Let’s check this baby out! Little did I know that while this game has the sci-fi down pat, it’s only part adventure game. The other part is top-down shooter, which really only works if it’s a dual-stick shooter. The Geometry Wars series and Super Stardust HD are really good examples of dual-stick shooters done well. Divide is the complete opposite of that.
The biggest problem with Divide is that it is divided over what it wants to be. Is it a top-down shooter" Is it a point-and-click adventure" It tries to be both, but in the end, all of the ideas are executed rather half baked and poorly half-baked at that. Clunky Controls
The game sadly did not start off on the right foot with me when I learned in the first few seconds that the R2 is your main button for selection, execution, etc. That was already awkward from the get-go. Then you’re thrown into the middle of the story, where the player character named David and an NPC are trying to escape an evil headquarters of some sort. No real instruction is given for how to use any of David’s abilities or shoot a weapon, but you are in a fight with both robots and people. Once you realize that the game is going to send you back to the beginning, it’s easy to think, well, maybe that will be better once I learn how to use the controls. Yeah, not so mu...
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