E3 2017 – LawBreakers Hands-On Preview – Freaky Floaty Fighting (PS4) - Videogames Blogs

E3 2017 – LawBreakers Hands-On Preview – Freaky Floaty Fighting (PS4)



Cliff Bleszinski and Arjan Brussee have been very busy since the founding of their company, Boss Key Productions, in 2014. Their game with a codename of BlueStreak is now known as LawBreakers, and after several demos, the game is nearing its August 8 2017 release date. We were able to go hands-on with the fast-paced, vertically-enhanced arena shooter, and have a preview ready for you below.
Low-G Characters
If you?re familiar with the terms ?character shooter? or ?hero shooter,? then you?ll probably think of games such as Overwatch, Battleborn, and even Team Fortress 2. What Cliff and team hope you?ll think of when thinking about LawBreakers, however, is its unique gravity-centric gameplay. Stages in this game are designed with verticality in mind. While the same could be said of some levels in those other games, here it is a main theme, out of necessity. A large portion of the map that we played on during our hands-on time included a low-gravity area. Jumping in here could get you clear across to the other side of the room ? provided you weren?t picked off in the process, of course! Speaking with Dan Nanni, the Lead Designer for LawBreakers, he indicated that at first the game had zero-g portions of levels, but it was a little too disorienting. So, the solution was to introduce low-gravity areas instead. Even then, maneuvering while in a low or zero-g area could be problematic if the game followed conventional Newtonian physics ? an object in motion tends to stay in motio...
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