E3 2017 – Seeking Dawn Preview – Rough Around the Edges (PSVR) - Videogames Blogs

E3 2017 – Seeking Dawn Preview – Rough Around the Edges (PSVR)



I don’t usually like to take a negative tack when approaching previews for games. It’s typically understood that these titles are in early stages, often pre-alpha, not to mention only being a small slice of the full experience. Previews are more to get a sense of the gameplay, not judge the final release. Sometimes though, a preview goes badly, and I feel the need to mention the problems, if for nothing more than to assist the developers with identifying flaws before release and fixing them.
Seeking Dawn is an ambitious VR RPG shooter that looks something like Farpoint on steroids. Alien worlds and crazy bugs are just the tip of the iceberg. The worlds are bigger, there are different gear loadouts to use, and various items to pick up. There’s also cooking, crafting, survival elements that will need to be addressed in addition to some kind of construction mechanic. On top of all that it can be fully played in co-op. I told you it was ambitious. Problems From the Jump
Visually it looks fantastic. I was thoroughly impressed, although I was playing on a Vive for my demo. In fact, Seeking Dawn is in primary development for Vive and Oculus, but in chatting with the developer while waiting for my go, it was mentioned that they were working to bring it to PSVR, as well as Aim support. Many of the weapons in the game are designed for dual wielding though, and Seeking Dawn is a full locomotion. Obviously, Sony doesn’t have any Move controllers that suppo...
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while True: learn() - Launch Trailer | PS4

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