E3 2018 Preview: Ghost of Tsushima is a Playable Samurai Film, Respects the Blade
Ghost of Tsushima might seem like quite the departure for Sucker Punch. The studio is known for games like Sly Cooper and inFamous, neither of which seem to have anything to do with an open-world samurai game. On closer inspection, the studio’s history is deeply embedded into everything that Ghost of Tsushima is shaping up to be, from the stealth traversal of the buildings to the sprawling open worlds that tell deep stories about the people living in them. If you’ve seen the gameplay demo, you’re all set to take a walk with me through the Ghost of Tsushima details.
When Sucker Punch took us behind closed doors to check out the game, they ended up showing us the same gameplay that we saw at the Sony showcase, however they slowed down and took the time to walk us through a number of things they wanted to make sure we noticed. Set during 1274 in feudal Japan during the Mongol invasion, Ghost of Tsushima casts the terror of this invasive force against the bright beauty of the Japanese environment. This is a game that is based within this period in history, but in order to pay respect to the many people that lost their lives there, Sucker Punch is telling a wholly fictional story featuring fictional characters.
After the public presentation, many people asked about Japanese localized audio, so for our demo, they had the Japanese audio turned on. The entire game will feature a Japanese language audio track with English subtitles if you choose, and the invaders...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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