E3 2018: Techland Presents Choices in Dying Light 2’s Branching Narrative - Videogames Blogs

E3 2018: Techland Presents Choices in Dying Light 2’s Branching Narrative



Gamers and journalists alike talk a lot about agency. Having agency in a game is something similar to autonomy but a bit more visceral: It’s having the power to make decisions, knowing your decisions will directly influence the world, and seeing those results manifest into tangible outcomes. Player agency is the power and recognition of, and reaction to, free will in a game. Techland (Call of Juarez, Dead Island) may not have shown us real agency in 2015’s Dying Light, but the studio seems committed to giving us this sense of freedom in the game’s sequel. Twinfinite sat down with an hour-long, hands-off, live gameplay session of Dying Light 2 and walked away with some details about the game, including the changes made to combat, map size, and narrative. According to the report, Dying Light 2 is “over four times larger than the original game including its DLC content.” Although this is impressive, it doesn’t specifically state in what way Dying Light 2 is larger than Dying Light: horizontally, vertically, or both. As stated in the report, Dying Light 2 features “some of the most compelling first-person gameplay [seen] during the entirety of E3” with “weighty melee combat [that’s] plush with much more nuance now.” Dying Light‘s combat felt like a mixture of both EA DICE’s Mirror’s Edge and the studio’s first zombie game, Dead Island. While it wasn’t floaty like Mirror’s ...
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