Fe Review – The Passion (PS4) - Videogames Blogs

Fe Review – The Passion (PS4)



The majority of conflict in the world can be traced back to miscommunication and differences. It’s only natural that one is weary of something that is different and strange to them. Pushing back against such differences is a natural occurrence, even if it’s an incredibly childish and disappointing one. However, it doesn’t have to be that way, and there’s almost always a chance for both sides to understand each other (with the obvious exception of Nazis, who deserve all the pushback they can possibly receive).
Fe, the latest game from the talented folks at Zoink Games, is all about communication. The way the player interact with the beautiful wilderness landscape is by crying out by using the right trigger. It’s actually one of the best uses I’ve seen of analog triggers in gaming, as the intensity of your roar is tied directly to how far down the player is pressing. Thus, players can do a slight noise in an attempt to befriend other animals in the forest, or use a loud noise to grab the attention of predators. This mechanic of speech is a fundamental part of the experience, and the player quickly begins to learn the other languages of the land over time. This is done by being selfless and helping out the other animals that also need aid. For example, early on I helped a bird find its missing eggs after villainous creatures stole them. After doing so, I was able to interact with birds that had previously flung me away from them, and they n...
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