Ghost of Tsushima Review – Soaring Leaves on the Wind (PS4)
Sucker Punch Productions has been hard a work for an incredible amount of time since their last full release, Infamous First Light, way back in 2014 (and even that was a smaller production overall). Ghost of Tsushima represents the studio?s fourth IP in its 23-year history, and with such a lengthy development time, represents no small amount of risk to the company. Was it all worth it" Well, we?ve spent the past few weeks exploring Tsushima island as Jin Sakai and have our Ghost of Tsushima review ready for you to slice up below.
Ghost of Tsushima Review ? Beautiful World
First off, as is probably evident from the many trailers and screens that have made their way online since Ghost of Tsushima?s announcement, this is a gorgeous game. The vast majority of the island is covered in millions of blades of grass, tall and wide trees covered in countless leaves, and an occasional dirt trail trampled down over time as people have made caravan routes throughout Japan?s history. All of this foliage gently wafts about in a nearly constant island breeze, which can be used as a guiding wind to point the player to their currently-tracked objective. This is an unconventional, yet useful way to direct players, rather than just sticking a waypoint on a map and drawing an exact route showing the best paths to take.
PB = PB || {};
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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Those Who Remain - Darkness trailer |
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