Ghost Recon Breakpoint’s Immersive Mode to Debut Game-Changing Additions on March 24th, Revises Loot Elements
Just as Ubisoft previously promised, new details about Ghost Recon Breakpoint?s delayed Immersive Mode went live today. Most importantly, the update received a release date?March 24th. The upcoming mode should offer players another way of experiencing Breakpoint. As such, the development team is implementing changes to gear, loot, and HUD settings. Players who don?t want to choose between Immersive Mode or the ?Regular Experience? will also have the option to select customize settings to their liking. This all factors into what?s been dubbed The Ghost Experience.
The following video provides an overview of what to expect from Breakpoint?s Immersive Mode:
In a blog post, Ubisoft devs outlined how the most requested settings are being implemented. These changes include:
No Gear Level: Customize and keep the same weapon throughout your whole adventure. Quality tiers and item levels are disabled.
Realistic Looting: Loot your enemies? weapon category and switch them realistically. Gear is found from missions, rewards, and crates.
Primary Weapon Quantity: Choose to carry 1 or 2 primary weapons. This was pre-released with Title Update 1.1.0, but will be fully realized with the Ghost Experience.
Ammo Loss on Reload: Remaining ammunition is lost when you change magazines.
Stamina Level: Adjust how much stamina you consume.
Bandage Quantity: Limit the number of bandages your Ghost can carry.
Risk of Injury: Choose the frequency of the injured status when wounded by enemy bullets.
H...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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