Golem Review – A Rocky Start (PSVR) - Videogames Blogs

Golem Review – A Rocky Start (PSVR)



Sometimes games feel like they?re in development FOREVER. While there?s the occasional exception to the rule, a continual series of delays is rarely a good sign for a game, especially when it?s a studio?s freshmen outing. A perfect example of this phenomena is Highwire Games? recently released Golem, which was in development for so long that the trademark on the title actually lapsed. Seriously. That?s not even a joke. After originally being announced before the PSVR even existed, the experience is just now making its way to the platform. Can it manage to buck the trend and harness the true capabilities of the headset, or is this just another case of development hell, manifested in playable form"
Building a Universe
One of my favorite parts of being a parent is watching my children use their imagination to craft and inhabit a world trapped exclusively between their ears. In the case of Golem?s narrative, a similar universe exists, only it also doubles as a physical location that the player can explore while remotely controlling massive hulking beasts. Within the narrative, these creatures are controlled by a recently bed-ridden adolescent named Twine, who?s following in the footsteps of an older sibling and venturing out in search of long-forgotten artifacts lost to the sands of time.
PB = PB || {};
PB.gptStandAlone = PB.gptStandAlone || {};
PB.gptAutoRefresh = PB.gptAutoRefresh || {'gptAds':[], 'gptStandAlone':[]};
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