Here’s How Infamous Second Son’s Visual Effects Came to Life
During GDC 2014, Sucker Punch’s Matt Vainio talked about how the studio managed to produce the impressive visual effects in Infamous Second Son. He also went into detail on several tools the studio uses, and how their workflow operates. Luckily for us, the great 50-minute long talk just went live on GDC’s YouTube channel, so fans will definitely want to give it a watch.
Check out the Infamous Second Son visual effect breakdown below:
For even more on the PlayStation 4 exclusive, check out our Infamous Second Son review. Here’s what reviewer Chandler Wood had to say when it released early on in the PS4’s lifespan:
I?ve saved my personal bright and shining spotlight of Second Son for last. What stuck out to me the most were the intricacies of the sound design. From the sound effects, to the soundtrack, to the voicework, the sound design and its implementation throughout the game was far superior to what I?ve experienced in any other game in recent memory. Every power?s sound effect was unique and extraordinary, the ambient sounds of the city really helped Sucker Punch?s digital Seattle feel alive and immersive, and the voicework was top notch, helping to add emotion to the excellent character animations. The soundtrack was ingrained within the world and didn?t just feel layered over the top. Second Son?s audio truly feels organic on every level. I would recommend a home theater surround system for optimum effect, and anyone with a Gold or Elit...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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