Here’s How Resident Evil 2 Utilizes Tech to Create ‘Overwhelming Realism’ - Videogames Blogs

Here’s How Resident Evil 2 Utilizes Tech to Create ‘Overwhelming Realism’



Capcom’s annual report, which it releases for analysts and shareholders, highlighted a few titles to convey why they’ll be successful in the market. Among them was Resident Evil 2. Producer Tsuyoshi Kanda broke down the game’s appeal as a “nostalgic and new” title.
We launched into development of [Resident Evil 2] with our minds set on satisfying the players? expectations, and utilizing the best tools at our disposal to recreate the game anew.
Actually, around that time, many of us were working on Resident Evil 7 biohazard (hereinafter ?7?). Survival horror game fans have more than one need. 7 attempted to provide the ultimate horror experience with an overwhelming sense of immersion using VR. RE 2 aims for horror and entertainment, a game that is both scary and exciting. Each pursues a different way to enjoy the game. I think the diversity of this series, while always centered on horror, is very appealing. Kanda further explained the rationale behind the team’s design choices and how they utilized technology to bring Resident Evil 2 into 2019.
Sight and Sound: Depicting Horror by Appealing to the Senses with Overwhelming Realism
With this title, it was important to respect the original while making the newly rebuilt RE 2 enjoyable. To this end, in addition to the story, game system and visuals, we focused on the audio.
In terms of the story, we followed the original while creating an even stronger sense of drama. For the game system,...
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