Hideo Kojima Details the Development Progress of Death Stranding
Hideo Kojima recently did an interview with Dengeki where he talked about the development progress of Death Stranding. Kojima said that 2016 was spent recruiting staff and deciding on a game engine. He then said that 2017 had several landmark moments. “The staff list is gradually getting completed, but we had interviews occasionally as we continue to level up and polish the team,” said Kojima. “We continued the game production process, from developing and improving engines and tools to game designs and presentations without taking a rest. The fact that everything goes in parallel doesn?t change ever since the company was established.”
Here?s the full exchange from the translated interview:
Dengeki: Please tell us how you looked back at your work and activities in 2017. Kojima: Kojima Productions was established on December 16, 2015, but this was just registering the company, and there were only 4 members including myself. The next year from January I traveled around the world, beginning to search for technologies starting from game engines, and at the same time, I also started constructing the company organization. Interviewing [people] to gather members, finding an office, designing the institution, and more are all done at the same time in parallel.
Of course, while we?re doing that we also made the game design and scenario for Death Stranding, as well as doing various experiments. In June 2016 we showed the very first teaser at E3, and in Decemb...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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