How Overwatch Tells Its Story Without a Campaign
Overwatch, released in May 2016, is currently one of the most popular multiplayer games in the world, having a player base of over forty million players (as of May 2018). Despite the fact that it is purely a multiplayer game, it still manages to tell a story without a campaign. Certain other games do this, too, but Overwatch is a shooter, which differentiates it from these other titles. From skin descriptions to spawn room voice lines, the player receives a lot of information about the background of Overwatch, without even realizing it. Overwatch is also known for its comics and short films, but it’s the the game itself that constructs the firm narrative, not the extended lore.
For example, if a player from the attacking team chooses to play as McCree on Route 66, in the spawn room he will say, “Yeah, I wouldn’t drink the coffee. Always tasted like boiled dirt!” Clearly, Jesse McCree has been to that diner before. All over the map, the player can see logos for the “Deadlock Rebels.” From the payload itself, to the munitions visible at the last point in particular, it seems that this gang operates as an arms dealer. At the defender’s spawn for the final third, there is a dartboard filled with darts, with McCree’s photograph stuck in front of the bulls-eye. What did he do to piss them off so much" Was he their enemy" Or, perhaps, a former member" His Blackwatch skin descriptions states, “A young Jesse ...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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