How The Mandalorian Used a Video Game Engine to Render Digital Locations in Real-Time - Videogames Blogs

How The Mandalorian Used a Video Game Engine to Render Digital Locations in Real-Time



The worlds of filmmaking and video game technology are colliding. Just as Hideo Kojima uses film as base inspiration for games like Death Stranding, Jon Favreau turned to video game technology in the filming of The Mandalorian. The Disney+ series uses what?s constantly been referred to as ?groundbreaking new technology? for the film industry, Something ILM calls ?StageCraft.? Using Epic?s Unreal Engine, the filmmakers render a scene in realtime and then project it onto massive LED screens that encompass the acting space. These scenes are then tracked with pixel-perfect accuracy to the camera, keeping perspective and parallax just right no matter what movements are made.
There are a ton of advantages to this method of filming locations and backplates for scenes. Instead of needing to scout locations or build complex sets, filmmakers can just create the perfect location themselves and have them ready for filming within 24 hours. If adjustments need to be made, such as the positioning of certain elements, coloration, or lighting, they can make those changes on the fly. Time of day also isn?t an issue. The production team described the ability to shoot a 10-hour day at dawn because they can simply set the scene when they want it. No more waiting for perfect weather or lighting.
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