Inside Review – Not in Limbo (PS4)
Have you ever played a game that was more than what it is" Not just because it looked graphically impressive, or it featured a never-before-seen gameplay mechanic, but because it just felt different than other games" If you have, Playdead’s Inside is just like that.Â
Developed by the talented folks over at Playdead (makers of Limbo), Inside puts you in the shoes of a boy once again, but this time, the game isn’t entirely monochromatic, there’s a lot more areas to explore, there’s a lot more NPCs that get in your way, and the story’s better (don’t worry, I won’t spoil anything).
Little Boy Lost
As is with Limbo, Inside starts with the boy (you) just thrust into the game. There’s no introduction, no tutorial, or anything that we’re used to in conventional video games. While you’re traversing the first few environments, the game teaches you the controls, which consists of using the analog stick for movement, and two buttons (jump and an all-in-one “function” button). Basically, that’s it. You’re left to your own devices as you’re shooed your way to keep on moving right. Well, OK, maybe sometimes you’re moving up or down, but the goal of the game is to always go “right.” While the game might look, sound and even play simplistically, I guarantee you, it’s not. It won’t wow you graphically, but what’s there, is used to great effect with fluid ...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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