It’s Bigger on the Inside: Media Molecule’s Dreams Is More Than I Could Have Imagined - Videogames Blogs

It’s Bigger on the Inside: Media Molecule’s Dreams Is More Than I Could Have Imagined



Imagination. That’s the only limit holding anyone back in Dreams. At PSX this last weekend, I sat down with the developers so they could show me vivid detail the game that they’ve been hard at work on creating, and yet calling it a game feels a bit disingenuous to the experience of inherent creation that comes along with it. It’s been two years since I last saw Dreams first-hand. You can imagine that if I was excited then, I’m over the moon now with everything that they had to show. They are working on a campaign for Dreams, but the entire campaign–everything from level design, to character creation, to AI systems and logic, to music–is being designed with a DualShock 4 using the tools available in the game, exactly as creators will be doing once it’s available to the public. That’s the biggest takeaway that Media Molecule wants to get across with Dreams. It isn’t just about creating. There’s a significant campaign there in the form of three dreams that each have separate styles–both in terms of visuals and how they play–weaving together to build one engaging story. In addition, there will be a massive online library of user-generated content to play in Dreams. If you have no desire to touch the create portion of the game yourself, that’s fine. Dreams offers something for everyone.
One of the dreams is a point-and-click style adventure. The tools will let you create any kind of game you’d...
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