Learn What it Means to Take a Life in Vampyr
Life is Strange developer DONTNOD kicked off the third episode of their webseries today that takes a deeper look into their next game ? Vampyr. The third video focuses on the creative process that goes into making death impactful. Find out what it means to take a life in the upcoming action game.
In case you don’t have time to watch, here’s an overview from publisher Focus Home Interactive:
DONTNOD reveals how integral each districts citizens are, both in terms of gameplay and narrative. Players will need to gain XP for Jonathan Reid to evolve new powers and grow stronger, but the most lucrative way to earn this is not through quests or defeating enemies in battle. Instead, the most effective way to get stronger is by killing and feeding on the various citizens living within the game?s four districts. Players are able to increase the XP from each citizen, by curing their illnesses and gaining more insight into their lives and emotions ? but the price can be immense. As explained by Stéphane Beauverger, Vampyr?s narrative director, players will hear the dying thoughts of every citizen they choose to sacrifice. This gives a bittersweet poignancy to every death, as DONTNOD wants players to not consider these citizens as nameless blood bags. In addition, each dead citizen will erode the status of the district they belonged to, with too many resulting in the population evacuating districts and causing them to be overrun by Skals and worse. Check out the new “...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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