Lethal VR Review – Set Phasers to Stun (PSVR) - Videogames Blogs

Lethal VR Review – Set Phasers to Stun (PSVR)



When I went into Lethal VR I kept picturing the X-Men Danger Room, you know, that virtual reality facility that allows the X-Men to train and use their powers in relative safety. Lethal VR is billed as an FBI recruit assessment in virtual reality, a variety of target ranges to test your accuracy and quickdraw capabilities. It was built from the ground up as a room scale VR experience for the HTC Vive and ported for PlayStation users onto PSVR. For PlayStation VR users, use of the Move controllers are required to wield the weapons that you are given, both single and dual wielding for different challenges. 
Starting off in a circular room that again reminds me of the danger room, I get a distinctly arcade vibe. The game asks me to enter my initials for score tracking, something that it feels like games haven’t often done for over 20 years. It kind of helps to get into that high score mentality, knowing that I’ll see those three letters at the top of each mission’s scoreboard. The first few missions start out easy enough, basically asking me to quick fire at a series of targets that appear. Scoring is based on time and accuracy, with bullseyes and headshots scoring the most, and shots in quick succession — without missing of course — adding bonuses. It’s a bit of gimmicky fun that finds itself dragging pretty quickly. Keep in mind that if you were to look up information on Lethal VR, you would probably see 360-degree room scale VR being...
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