Marvel vs. Capcom: Infinite Update 1.04 Out Today, View the Patch Notes - Videogames Blogs

Marvel vs. Capcom: Infinite Update 1.04 Out Today, View the Patch Notes



Capcom has detailed today’s Marvel vs. Capcom: Infinite update 1.04. The gigantic update will feature a ton of balance changes, and tweaks to the fighting game. It also changes how the Reality Stone Infinity Surge works.
Check out the Marvel vs. Capcom: Infinite update 1.04 patch notes below:
GENERAL

Reality Stone Infinity Surge

Increased start-up from 8F to 20F
Decreased active frames from 120F to 90F
Increased projectile speed
Projectile now disappears if player is hit
Lengthened time needed for the projectile to start homing
Gradually reduced hit stun on block from startup ? max. of 12F to min. of 6F

Made it easier to reflect with Advancing Guard immediately after start-up

Can roll forward/backwards after crumpling

Crumple ? A unique form of knockdown that affects a character upon landing on the ground after being hit in the air by certain moves (i.e. Hadoken)
Space Infinity Storm

Decreased duration when activated at 50% from 10 sec. to 8 sec.
Decreased duration when activated at 100% from 20 sec. to 16 sec.

Fixed bug causing the minimum value to become 16 when damage scaling, etc. causes the anti-recovery value to be reduced to 0.

Fixes issue where combos become easier after damage scaling is maxed out.

When piercing-projectile specials are cancelled out, their hitboxes now remain, but opponents are not affected by hit stun.

Exceptions

Arthur (wearing Golden Armor): Short Sword, Spear, Torch, Boomerang, Axe
Chris: Magnum Shot, Magnum
Thor: Mjo...
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