Mulaka Hands-On Preview – Mythological Action (PS4)
Video games have a unique way to tell a story, because of its interactive nature. Stories have a way of sticking with the player long after they?ve been told in this manner. This is one of the reasons why developer Lienzo has been hard at work making the upcoming action adventure game Mulaka, which tells stories from the indigenous Tarahumara tribe in northern Mexico. I played the game while at Sony?s PlayStation Experience 2017, and our preview is now ready for you below.
Mythology in Game Form
Mulaka?s main campaign tells a popular story in Tarahumara culture. The world has been destroyed and re-created several times throughout history, being reset when the gods deem that the world has become too corrupt. Those gods are now debating whether it is once again time to reset. The player becomes a Sukurúame, or Tarahumara shaman, who can commune with the demigods throughout the lands in an effort to convince them that humanity is worth saving. Mulaka is built using the Unity Engine. Developer Lienzo has opted to go for a minimalist graphical style. Thus, the environment, player character, enemies, and all other assets are all purposefully low-poly. Lienzo claims that choosing this rendering method instead of going for ultra-realistic allows them to portray the vast areas of Mexico that they are showing, without giving up any fidelity. They are correct in that you can tell the size of the various trees and large rocks in the environment, despite their shapes being simplified ...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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